OBJECTIVE
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To continue growing strong in my programming skills through hard
work and dedication to my job and to let my love of gaming and programming
to bring me to new heights in my life.
EDUCATION
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Game Design and Development AS Degree Full Sail, Winter
Park, FL 2001 – 2002
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Computer Repair Certificate of Completion Van Buren
Tech Center, Lawrence, MI 1996 – 1997
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Electromechanical Certificate of Completion Van Buren
Tech Center, Lawrence, MI 1996 – 1997
PROGRAMMING SUMMARY
Ø 13+ Years PLC and HMI (OIP) Programming (Allen Bradley, Omron, Koyo, Siemans, Automation Direct, many others)
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1500+ clocked hours in C++, DirectX, OpenGL, Win32, MFC
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Built multiple engines
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AI systems, particle systems, 3D/2D collision, texture mapping,
memory management, GUI, audio streaming, 3D rendering, file I/O,
WinCVS, OOP
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5 years PLC programming (multiple platforms)
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3 years of high school programming (A+ average)
o
2 years of which were C++
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Team development, team management, milestones, task lists (Gant
chart)
EXPERIENCE
Ø Forrest Company
Controls Engineer
2008 – Current
o PLC programming and debugging.
o Build control's and design department from scratch .
o Design, engineer, build and test automated assembly
machines.
o Schematic design in ACAD Electrical 2007
o Budget managment.
o Build customer relations.
Ø Lanphear Tool Works and Engineering Electrical Specialist
1996 – 2001 & 2003 – 2008
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PLC programming and debugging.
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Management of electrical department.
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Design, engineer, build and test automated assembly
machines.
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Team building and management.
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Training new employees.
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Customer relations.
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Ed’s Electronic Repair Electronic
Technician 1996 – 1998
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Diagnose and repair TV’s, VCR’s, and various other
electronics.
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Independent contractor.
GAME PROJECTS
Ø Pizza Smash and Crash – A 3D game based on Crazy Taxi
o A high pace, fun, pizza delivery game. Beat your
competition or call it quits for your business!
o Co project leader, custom engine built utilizing
OpenGL and DirectInput. Built complete waypoint system, manager,
and tool. Traffic system, manager, and tool. NPC AI and enemy AI.
Particle system and tool.
o Managed outsourced assets and documentation.
Ø Altered Beast clone – A 2D tile based side scrolling game.
o A clone of the original Altered Beast. Rescue Zeus’s
daughter!
o Project leader, built finite state machine engine,
code integrator, action mapping, handled collisions, build base
class for all objects to be built off, custom profiler, DirectInput,
DirectX 8.0, and documentation. Built tile editor tool with dynamic
map size.
Ø Mission X – A 2D side scrolling bitmap game.
o Based off Destroyer. Save the world from the alien
invasion!
o Built a Win32 and DirectX engine, enemy tracking
system, predetermined board levels (enemies always the same), code
profiler, DirectInput, multiple levels, collision detection, multiple
weapon states.
AWARDS
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Computer programming award Riverdale High
School, Riverdale, FL 1993
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Biology Award Riverdale
High School, Riverdale, FL 1993
SAMPLE CODE
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This is some sample code to show my commenting and programming style.
For more code or a demo game, please contact
me.
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Waypoint
code
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Traffic light code
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