OBJECTIVE

Ø      To continue growing strong in my programming skills through hard work and dedication to my job and to let my love of gaming and programming to bring me to new heights in my life.

 

EDUCATION

 

Ø      Game Design and Development AS Degree             Full Sail, Winter Park, FL                                2001 – 2002

Ø      Computer Repair Certificate of Completion              Van Buren Tech Center, Lawrence, MI            1996 – 1997

Ø      Electromechanical Certificate of Completion             Van Buren Tech Center, Lawrence, MI            1996 – 1997

 

PROGRAMMING SUMMARY

 

Ø      13+ Years PLC and HMI (OIP) Programming (Allen Bradley, Omron, Koyo, Siemans, Automation Direct, many others)

Ø      1500+ clocked hours in C++, DirectX, OpenGL, Win32, MFC

Ø      Built multiple engines

Ø      AI systems, particle systems, 3D/2D collision, texture mapping, memory management, GUI, audio streaming, 3D rendering, file I/O, WinCVS, OOP

Ø      5 years PLC programming (multiple platforms)

Ø      3 years of high school programming (A+ average)

o       2 years of which were C++

Ø      Team development, team management, milestones, task lists (Gant chart)

 

EXPERIENCE

 

Ø     Forrest Company                                       Controls Engineer                                      2008 – Current

o       PLC programming and debugging.

o       Build control's and design department from scratch .

o       Design, engineer, build and test automated assembly machines.

o       Schematic design in ACAD Electrical 2007

o       Budget managment.

o       Build customer relations.

 

Ø     Lanphear Tool Works and Engineering              Electrical Specialist                                    1996 – 2001 & 2003 – 2008

o       PLC programming and debugging.

o       Management of electrical department.

o       Design, engineer, build and test automated assembly machines.

o       Team building and management.

o       Training new employees.

o       Customer relations.

 

Ø      Ed’s Electronic Repair                                     Electronic Technician                                   1996 – 1998

o       Diagnose and repair TV’s, VCR’s, and various other electronics.

o       Independent contractor.

 

GAME PROJECTS

 

Ø      Pizza Smash and Crash – A 3D game based on Crazy Taxi

o       A high pace, fun, pizza delivery game. Beat your competition or call it quits for your business!

o       Co project leader, custom engine built utilizing OpenGL and DirectInput. Built complete waypoint system, manager, and tool. Traffic system, manager, and tool. NPC AI and enemy AI. Particle system and tool.

o       Managed outsourced assets and documentation.

 

Ø      Altered Beast clone – A 2D tile based side scrolling game.

o       A clone of the original Altered Beast. Rescue Zeus’s daughter!

o       Project leader, built finite state machine engine, code integrator, action mapping, handled collisions, build base class for all objects to be built off, custom profiler, DirectInput, DirectX 8.0, and documentation. Built tile editor tool with dynamic map size.

 

Ø      Mission X – A 2D side scrolling bitmap game.

o       Based off Destroyer. Save the world from the alien invasion!

o       Built a Win32 and DirectX engine, enemy tracking system, predetermined board levels (enemies always the same), code profiler, DirectInput, multiple levels, collision detection, multiple weapon states.

 

 

AWARDS

 

Ø      Computer programming award                        Riverdale High School, Riverdale, FL            1993

Ø      Biology Award                                                Riverdale High School, Riverdale, FL            1993   

 

SAMPLE CODE

 

Ø      This is some sample code to show my commenting and programming style. For more code or a demo game, please contact me.

o       Waypoint code

o       Traffic light code